By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NJ5 said:
If you want to render a massive open space, you should use a less detailed model for the far away objects... you don't need to calculate thousands of polygons for an object which will take up 100 pixels on the screen.

I suspect that's what games like GTA4 do.


Well, that's true of course. That's why devs use LODs and stuff.

So maybe a magnitude of 1000 is an over-exaggeration, but the number crunchin power of the X360 - 500 million polys per second already hints that it indeed is really important to be able to "render (dramatically) more polygons than you have pixels" (the citation was HappySquirrels original statement).