NJ5 said:
http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm I think HS's point is that if you don't increase the resolution, increasing the number of polygons by a wild amount isn't going to be worth it... so raytracing would be the logical step.
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Yes, that's his point, but as much as i like HS, he's totally wrong.
Look at the minimal 120x67 pixel screen shots in my sig - if a scene like that was deep enough (view distance) it's not hard to imagine that it would need a massively higher poly count than just 120x67= 8040 polygons to properly and fluidly render that scene with a dynamic camera (such as in normal game play).
Really there's a magnitude of difference between 2D and 3D - that extra dimension can increase the polys/pixels that need to be calculated by a magnitude of at least 100 or even 1000s.







