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NJ5 said:
Slimebeast said:

^I don't believe it either, but even if each Forza 3 car is just 100,000 polys, I still prove that a whole scene consists of a much higher poly count than the the total amunt of 700,000 pixels in a 720p screen res.

Or you actully did it better by citing the specific poly count crunching abiility of the X360.

http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm

I think HS's point is that if you don't increase the resolution, increasing the number of polygons by a wild amount isn't going to be worth it... so raytracing would be the logical step.

 

Yes, that's his point, but as much as i like HS, he's totally wrong.

Look at the minimal 120x67 pixel screen shots in my sig - if a scene like that was deep enough (view distance) it's not hard to imagine that it would need a massively higher poly count than just 120x67= 8040 polygons to properly and fluidly render that scene with a dynamic camera (such as in normal game play).

Really there's a magnitude of difference between 2D and 3D - that extra dimension can increase the polys/pixels that need to be calculated by a magnitude of at least 100 or even 1000s.