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HappySqurriel said:

I think the question comes down to what he is really using for comparisons ...

If you looked at the typical GPU that a person owns today it would (probably) be in the performance range of a Geforce 6800 or Radeon X800 which is (essentially) a 5 year old GPU. If you then consider what the performance of a state of the art GPU will be like in 2015 you would probably expect a performance boost in the 100+ times range.

On top of that, there is the question of what is being used as a benchmark ...

Very few GPUs will see much of an amazing improvement in their ability to render untextured polygons without lighting because there is really very little point to rendering (dramatically) more polygons than you have pixels. In contrast, over the next 5 or so years you will probably see a massive increase in the number of ray-triangle intersections that can be done by GPUs as companies build in support for those calculations to make way for real-time raytracing.

 


According to Mr. Huang, by 2015 graphics processing units will have computing power that is 570 times higher compared to performance of today’s GPUs. Meanwhile, central processing units (CPUs) will be only three times faster than today’s most powerful chips. Considering the  fact that modern graphics chips can offer about 1TFLOPs of computing power, then in 2015 they will offer whopping 570TFLOPs.