Malstrom's explanations of the disruption are very good.
However, his latest foray into discussions of content and quality show that he knows more about business than game design. (And I won't digress into psychology other than to say that he is painting what people think while playing a game with a very broad brush that is not always applicable or correct).
He put together a theory -- content sells games -- which seems to hold until he runs up against SMG. (However, he never really sites sales figures, which makes you wonder how true it really is). Then he misses an opportunity to reference back to the Blue Ocean disruption when discussing how the Wii sales don't follow the pattern because the console brought new players into the game.
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |








