Hmmm, as technical discussions regarding the Cell are your main interest, maybe you can explain us what Tim Sweeney, one of those lazy developers, M$Bot, said in a keynote at High Performance Graphics 2009 ( http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf pgs 70 and 71 ):
"Developers must be willing to sacrifice performance in order to gain productivity.
...
Easier hardware beats faster hardware!"
and
"If it costs X (time, money, pain) to develop an efficient single-threaded algorithm, then…
- Multithreaded version costs 2X
- PlayStation 3 Cell version costs 5X
...
Over 2X is uneconomical for most software companies!
This is an argument against:
- Hardware that requires difficult programming techniques
- Non-unified memory architectures"
It seems that your comments about the PS3 architecture confronts those of every 3rd party. What can you tell us about it?







