By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Hmmm, as technical discussions regarding the Cell are your main interest, maybe you can explain us what Tim Sweeney, one of those lazy developers, M$Bot, said in a keynote at High Performance Graphics 2009 ( http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf pgs 70 and 71 ):

"Developers must be willing to sacrifice performance in order to gain productivity.

...

Easier hardware beats faster hardware!"

and

"If it costs X (time, money, pain) to develop an efficient single-threaded algorithm, then…

- Multithreaded version costs 2X
- PlayStation 3 Cell version costs 5X
...

Over 2X is uneconomical for most software companies!

This is an argument against:

- Hardware that requires difficult programming techniques
- Non-unified memory architectures"

It seems that your comments about the PS3 architecture confronts those of every 3rd party. What can you tell us about it?