IllegalPaladin said:
The blood scenario maps like Archers Blood, Holy Blood, Castle Blood, Paladin Blood, ect. They usually consisted of placing a unit on a special point where a whole bunch of those units would spawn in and you can use them to battle it out with other players while protecting your main building (where you instantly die when it's destroyed). Then once you get enough kills, other spawnable units would open up. Yea, I did an AI war once. I pit a rushing AI vs a well structured AI. It looked like the rushing AI would win at first, but it's opponent was able to endure enough that the rushing AI eventually ran out of resources. |
Ooooh yeah those were good. So were the RPG scenarios.
Yeah, the AI wars were cool. I collected as many custom AI's as I could to watch them battle each other and to play against.
I wish I could find another game that had so many custom AIs.








