| Deneidez said: The thing is that even carmageddon 2 did it better. http://www.youtube.com/watch?v=nk7DLCLhTDs Fully deforming cars, you got it. Cars splitting half in very powerful crashes, you got it. Flying deformed splinters & stuff flying around when crashing, you got it. |
Then again, Carmageddon 2 was not exactly a praised technical achievement as far as textures and graphics technology goes and had a lot less cars (a whole lot, 1000 vs 25-30?) that handled in a seriously unrealistic setting in a most unrealistic way (like driving soap on a mirror). The whole concept was simpler and more base and was meant as a kind of car mash up game, kind of like Twisted Metal. Comparing Carmageddon 2 to Gran Turismo 5 is... strange at best.
Basically, they could add anything and everything in Carmageddon 2 and people would still take it for what it was (a humorous smash and grind game that I have myself spent countless hours on) and have fun playing it while Polyphony are trying to make a huge and broad, realistic racer with customization options and "hardcore" appeal and those two are miles apart whichever way one looks at it. The only thing they have in common is that they both have cars and surfaces upon which the cars are driving (allthough in Carma games you spend half your time flying about in Lunar gravity or Pinball mode...
).







