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maykissthebride said:
ph4nt said:
A system is only as valuable as the consumer says it is.

And the consumer says Wii is more valuable than the PS3, I don't give a damn what technology is in the box, it's what the box does with the technology, and Wii is clearly superior.

It's kind of like an old coin, its a nickel, it's worth 5 cents, but people pay thousands of dollars for it, is it really worth that much? It is if the consumer is willing to pay. I'm so sick of the value argument.

Yep. You´re right

Value is in the mind of the consumer. Not inside the box.

 

The challenge here is in keeping the Wii as a higher value product, even facing it with the PS3 slim.

A price cut wont do SQUAT to keep this value. Au contraire, it will downgrade the Wii in the eyes of the consumer.

 

In early years, wii sports kept this value high almost by itself.

Now Wii Sports Resort is a nice follow up. But wont reach the same level of success as the original (even thou is a better game!)

 

The answer is to create a game (or games) that can really build the bridge between Casual and Hardcore.

It needs to present the usual themes from hardcore games (same themes as seen on movies), but approach these themes with the Motion control input. Make it more organic than pressing 22 buttons simultaneously.


Maybe this new batch of horror games ( the calling, the grudge, silent hill (maybe)) can start this bridge. But it will take more than that.

That's not how you do it. A cinamatic game will not work as the expanded audience does not like them. Tackeling the problem from that avenue will not work. Mario Kart Wii did it the best. It still felt like a Mario Kart game, but the big change was the Wii Wheel. But, you could also have a cube controller as well.