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I honestly just think its sequel-itis. Sequels only sell so many times, and usually have diminishing returns. Especially true of yearly sequels.

Many of the games that are not selling are either pure sequels, or based on a brand + marketing to sell them.

There are so many titles these days, those "middle" titles get ignores. Its also a REAL bad time to release a middle title - watch it get squashed in the AAA stampede.

What is happening this year, is we have more AAA releases than EVER before. So many, that most people can barely afford to buy them all.  And this is bad news for anything that is even slightly not-AAA.

...

I always thought there was bound to be some form of contraction in the industry after this year - a few studios would close, people move to others, etc... end up with less studios, and more people in each. Publishers move to less titles, and more money in each + more "cheap" dev (casual?) titles.

Going to be interesting.



Gesta Non Verba

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