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Killergran said:
CGI-Quality said:

And yet the game isn't out yet, but it has points that feel unpolished.... Let's revisit such a thread after the game has launched.

Now you completely changed the subject. Don't run away like that.

I have played Gran Turismo 4. It feels unpolished. The longer you play, the less you see it's flaws and learn to appreciate it's strengths. But actually driving in the game is... boring. Gran Turismo 5: Prologue had the same problems, from what I played of it.

When you add a damage system, that has the opportunity to really change some of the things I didn't enjoy in GT 4. But, from what I've seen and heard so far, it doesn't seem that way at all. And if you do not change the dynamics of how you drive and how your car feels to handle, it's still going to feel unpolished.

Exactly Killergran, CGI is like a weasel, dodging and running away when he's confronted.

@CGI, yes we wont actually know for sure until release, but why can't you just pretend stuff for a moment and take part in discussions on a hypthetical level (actually you do it when it suits you, like with Heavy Rain you assume and hypothesize lots of things). It's not hard to state a clear opinion on a hypothetical what-if situation. So why can't you simply agree that yes, it would be negative if it turns out that GT5 is in fact a bumper-car game again, and just admit that without proper damage it's not a genuine racing sim?