1. GT5 looks absolutely fantastic.
2. If it's not having proper damage in the 170 full model 'damageable' cars, then it's really pissing me off. A game as good looking as GT5 aiming for the super realism should be realistic in physics and damage as well.
3. Polyphony Digital irritates me a lot by being so vague about the features in the game - the damage in particular. I can't believe it's still so uncertain so close to release whether damage will be real or cosmetic . And will the cosmetic damage only be partial? Because everything on the car should be possible to break - not just doors, the hood and bumpers (like this article says about the GC demo, which worries me) but tires, paint, lights, decals, logos, glass and every plate surface on the car should be able to get damaged. Not necessarily on a mechanic and functional level, that's too much to ask - on a functional level I only ask for basic damage, not something super advanced - but it looks stupid if it's only partial cosmetic damage like in the otherwise incredible looking demo at Gamescom.
4. I'm not bashing in any way. But damage is extremely important. If this game really delivers on that front then it deserves all the praise. Even if there's damage models only for 170 cars it's still perfectly satisfying - as long as those 170 cars have proper damage.







