Munkeh111 said:
I think $150k is too high, Squilliam has once suggested $100k per dev, which I think it varies between those 2, and I would say KZ 2 is more likely to be about $120k Just look at ND. Uncharted 1 cost $20m which was 2 years of about 90 people, but that included creating the engine and learning how to code on the PS3. Uncharted 2 is another 2 years with 100+ people, and that is also costing $20m What we can agree, was that KZ 2 is very expensive, and at 1.8m is probably about even, maybe a little under with some copies going cheap. Also remember that that Gears figure does not include engine costs, and the large marketing, so I don't think you could get 3 GeoWs for the price of 1, but certainly 1.5-1.75. There is too much guesswork to put a more solid figure |
Squilliam lives in a poor country used to low wages. I showed him the proof of $125-150,000 and he accepted it already.
http://vgchartz.com/forum/post.php?id=2465197
Even the people in the industry itself sometimes suggest the $100k average man year cost, but there's several reasons why it is like that. It's an easy number to play around with, it comes probably from an old calculation game dev cost example from a speech at GDC and it's in developers interest to underestimate all costs. Also, all of them don't have super business sense and dont have the whole picture of running a software house.
$100k cost per man year is simply impossible in the West. I know from a first hand source that the gross salary alone is $75-80k here in Sweden, and we're a big and very representative game making nation.
But okay, let's try $125. That would give total cost at $35 million for KZ2 (sounds quite low tbh). If marketing included it would become rufly $50 million, which needs at least 1.7 million non-bundled copies of KZ2 to be shipped to retail, to break even.







