Slimebeast said:
Munkeh111 said:
I'm not saying it is not far fetched, I just want sources. GG have 140 people, and it was 2 1/2 years between Killzone Liberation and KZ 2, and they would have had devs working on it before then, but this is just speculation. And may I point out that this GeoW 2 cost does not include the engine work that was done seperately, so if you add the 2 GeoWs together, they would probably come to KZ 2. Then again, so would the 2 Uncharteds. The fact is, GG are an inexperienced studio that created loads of new tech for this game, so they will definitely be able to develop games cheaper in the future.
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140 people x 2 = 280 man years (extended over 3 years of development, 3 times 90 guys on average if you like)
Each man years costs $150,000.
Total dev cost KZ2: 280 x $150k= $42 million. That's a minimum/conservative estimation in my opinion. And marketing costs excluded of course.
Including marketing, total game creation costs: ~$60 million, so KZ2 will need to sell roughly $60 million/$30 = 2 million copies to break even. (excluding bundled copies since they don't contribute even one dime in revenue, although bundles help selll consoles and other games of course)
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I think $150k is too high, Squilliam has once suggested $100k per dev, which I think it varies between those 2, and I would say KZ 2 is more likely to be about $120k
Just look at ND. Uncharted 1 cost $20m which was 2 years of about 90 people, but that included creating the engine and learning how to code on the PS3. Uncharted 2 is another 2 years with 100+ people, and that is also costing $20m
What we can agree, was that KZ 2 is very expensive, and at 1.8m is probably about even, maybe a little under with some copies going cheap.
Also remember that that Gears figure does not include engine costs, and the large marketing, so I don't think you could get 3 GeoWs for the price of 1, but certainly 1.5-1.75.
There is too much guesswork to put a more solid figure