Ok, I've been called.
First, let me say, I LOVED Indigo Prophecy. It was one of my favorite games on XBL. That's when I first played it. Heavy Rain is obviously a spiritual sequel, and the game looks to play exactly like IP, and has obviously been drawn upon the same framework as that game.
I think the term "Interactive Movie" is a buzzword.
However, in this case, it does fit the game rather well.
The games themselves are storybased. The majority of your input is quicktime events, and storypath decisions. You rarely even walk your "character" around, and you really don't have a "character." You play the game through many different eyes.
There is nothing wrong with this, because that is why the game is so charming. The storyline is excellent and enthralling, and the interactivity gives you the requisite immersion.
The QTE's are much better than they are in say, RE5, and they aren't all life or death action. The ability to change the story path, and to "screw up" the story leads to excellent replay value, and I highly recommend IP, and can't wait for HR.
That said, and don't take this as an insult, calling this game an interactive movie is a compliment. It's as good as a movie, and more engrossing, so in this case, that phrase does kind of make sense. Game stories usually suck. QD innovates by trying to change that. Their quirky innovations lie in scenerio rather than gameplay, and basically, this is the MGS4 of interactive film-making, and a tie-in between two entirely different genres of entertainment.
Whatever you want to call it, it's excellent, and you should preorder.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.







