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bardicverse said:

Once the devs and publishers see that they can put out quick, easy games and cash in, you'll see less devotion to the core market. The only way that this won't happen is if the HD gamers don't embrace Natal or PS3 motion, and the devices flop.

It's always much easier to make money if you have little competition. The more competition you get, the more your product has to appeal to your potential customers. So more developers making quick cash-ins means every developer needs to work harder on their quick cash-in to make a profit.

Look at PopCap Games, for instance. The PC platform had casual players long before the consoles did. The competition there is such that you just simply cannot release any crap and expect to walk away with a massive profit. Yet PopCap Games release one massive hit after another. How can that be? Quality and appeal, I believe would be the answer. The games are good and they really appeal to people.

We'll get there on consoles as well, in the future. Don't worry.



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