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Fei-Hung said:
@warren @ slimebeast

1) Dudes, it's far from an interactive movie. Anyone who has played Fahrenheit/ indigo Prophecy would know better! You can't even argue that at any level. It is as simple and factual as that.

2) there were no QTE's in the 2 videos, so anyone going on about QTEs cab STFU. The video had dialogue options and interactive options. QTE's are quick time events- take note of the words QUICK and TIME.



6) and if you guys really want to be fair, why not take a similar more linear game and call that an interactive movie. In other words, apply this principle throughout the board. The game in question is Snatcher on the mega cd by Hideo Kojima! You point, you click, you choose dialogue, you investigate. No walking, no branching storylines, just one character, lots of cutscenes and the only action came from the odd interactive shhoting galleryish sections. If you apply your set of interactive movie principles, then you should have no problems calling Snatcher, Monkey Island and Discworld interactive movies. Be fair!

1. I need Zenfoldor to help me argue in this thread. He adores Indigo Profecy, but he would agree that IP and HR both are interactive movies.

2. it's the same principle as QTE's no matter what you call these trigger-events in HR. 'Quick' they're perhaps not, but we can call them "STE's" if you wanna.

6. I am fair. I am calling those games interactive movie's too. All the FMV video adventure games of the 90's were interactive movies, including two of my favorite adventure games of all time - the fantastic Gabriel Knight II: The Beast Within, and Phantasmagoria.