@warren @ slimebeast
1) Dudes, it's far from an interactive movie. Anyone who has played Fahrenheit/ indigo Prophecy would know better! You can't even argue that at any level. It is as simple and factual as that.
2) there were no QTE's in the 2 videos, so anyone going on about QTEs cab STFU. The video had dialogue options and interactive options. QTE's are quick time events- take note of the words QUICK and TIME.
3) this game is starting to play out more like Yu Suzukis masterpiece Shenmu than any pc adventure I know (but with no fight mechanics). Anyone who has played Shenmue will probably agree, and there is not a single person I know who has defined Shenmue as an interactive film.
4) Didnt anyone even think about the change of gameplay had the detective used stealth and walked up behind the robber from the isle closest to the door?
5) an interactive movie is more like the garbage which was released on the Sega Mega CD. No variation, just QTEs for 30-40 minutes. If anyone has actually played an interactive movie, they WILL know the difference rather than just speculating.
6) and if you guys really want to be fair, why not take a similar more linear game and call that an interactive movie. In other words, apply this principle throughout the board. The game in question is Snatcher on the mega cd by Hideo Kojima! You point, you click, you choose dialogue, you investigate. No walking, no branching storylines, just one character, lots of cutscenes and the only action came from the odd interactive shhoting galleryish sections. If you apply your set of interactive movie principles, then you should have no problems calling Snatcher, Monkey Island and Discworld interactive movies. Be fair!
@ CGI
We have to understand that not everyone appreciates HR for what it is. To some Lamborghini's are just another car, to others they are a whole lot more. Only a connaisseur will appreciate the differences the game has to offer :)







