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From Gamescon:

 

GamePro "It's the same content from Modern Warfare on the Xbox 360, PS3, and PC. Nothing is missing, except DLC. Controls are fully customizable from button layout to aim styles to the dead zone. Features 10-player online multiplayer, and you'll be able to see when friends in your Friend Code directory are playing. Squad Mate mode from World at War lets another player join in the action and shoot enemies."

http://www.gamepro.com/article/previews/211680/gamescom-quick-hits-day-1/

GameSpot "First up, it's worth mentioning that the single player game is exactly the same on the Wii as it was on the PC, Xbox 360 and PS3. Sadly, it's so faithful to the original that there's not even a new Wii-specific level in the game--it's exactly the same as it was before. Thankfully though, this faithful reproduction also extends to the multiplayer side of the game, with all the same game modes such as Search & Destroy, Domination and Freefall all included, and all playable online. The only difference is that the player count has been reduced to 10 players, although this is still up from the eight players that Treyarch managed in Call of Duty: World at War on the Wii."

"Finally, the game also uses an upgraded version of the engine that has powered previous Call of Duty games on the Wii. Most notably, the textures are of a higher resolution than ever before, while the particle effects such as explosions have also been improved. Call of Duty: Modern Warfare will arrive on the Wii in November 2009, and we hope to bring you a first hands-on soon."

http://gamescom.gamespot.com/story/6215731/call-of-duty-modern-warfare-wii-impressions

 

Revogamers

- nothing removed from original game
- new content added
- DLC map packs are in question
- A.I. intelligence remains the same
- looking to secure the game at 30 FPS
- no MotionPlus or WiiSpeak support
- 10 players online
- online connection rate improved, friend code situation revamped, send friends invites to play
- 25-30 people working
- multiple control options and tweaks that supposedly outdo The Conduit
- squadmate mode returns
- CG/sound/music/voice returns from original

http://translate.google.com/translate?hl=en&sl=es&u=http://www.revogamers.net/noticias-4016-%255BGC09%255D-Todas-las-respuestas-sobre-Modern-Warfare-Wii.html&ei=tp-MSu6XHIe6MLz50ZMO&sa=X&oi=translate&resnum=2&ct=result&prev=/search%3Fq%3Drevogamers%2Bmodern%2Bwarfare%2Bwii%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DP4G

 

excerpts from Kotaku:

"The game's explosions and weapons fire looked fantastic. Suarez says the game runs at a consistent 30 frames per a second."

"Watching Suarez and another developer play through the Sins of the Father level, the game certainly captured the feel of the original Modern Warfare and included all of the audio and cut scenes."

"We did lots of optimization," Suarez said. "It improved the overall experience of the game. It has better texture optimization, optimized fire effects and explosions."

http://kotaku.com/5342715/modern-warfare-wii-gets-coop-with-a-catch