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I remember when this happened in the PC industry years ago... back in the old days, Quake2, Unreal1, Deus Ex, etc would take you a good 20 hours to beat the single player.  Then all of a sudden, when Max Payne came out, 10 hours of single player was acceptable.  Then later, 7 hours became the standard single player length.

Now it's happening to console games.  This is sad.

Developers only care about graphics... and not depth & gameplay. They spend too much time on art and not enough on ideas and level design.

Well, at least we have vendors that provide rented games like Gamefly and Gottaplay now... We don't have to waist our money on half developed games.  Try before you buy...