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Louie said:

The funny thing is a lot of you guys are criticising him even though you didn't really get what he was trying to say.

He is not talking about user generated content but what he calls "ANTI-content". Whenever the game doesn't entertain you by itself but relies on you to create fun he talks about "anti-content."

Wii Music had a lot of "anti-content" because people wanted to play instruments in a realistic manner. According to Malstrom (I haven't played the game myself) the game rather focused on creating your own songs / videos / whatever, though. That means you had to create the content by yourself which the consumer usually doesn't like.

Little Big Planet is probably NOT such an example: The game's only purpose is to give you tools to create levels. The game is fun because you can create the levels not because you can play them (of course playing a level can also be fun but that's not the game's focus) and thus it offers a lot of content. If the focus was "PLAY great levels!" instead of "CREATE great levels" this would be an example of anti-content.

About LBP, some people think the level creation makes the game fun, others enjoy the included campaign/minigames and some people just like hopping online with their friends and playing other people's creations or even all of the above. I personally haven't touched the level creator yet I still come back to LBP over and over, and I'm at 50+ hours total playtime. I'm not sure who appointed you to the fun police, but who cares what the main focus of game is when it's up to the user to decide what they enjoy doing the most. Even so, Level creation is just one part of lbp, and the slogan for the game is Play, Create, Share.

Based on the part I bolded, I take it you haven't actually played the game for more than 15 minutes.



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