bardicverse said:
How do you figure Fable to be a casual rpg? I thought the original was very unique in choosing your own path and all. Seemed to delve more core than traditional rpgs, imo. A game can be developed in 2 years easily if the engine is already in tact and functioning Natal can go either way at this point. MS is trying to lure in the Wii-Casual audience with Natal, but this is a frugal market that won't own two systems, especially not in this economy. It's going to take a good chunk of the existing 360 userbase to adopt Natal, something that is showing unlikely to happen. You have 3 groups of this userbase - First, the Natalites - the ones that said motion controls are horrible, but then praise Natal as the second coming; the Tru-Core - the ones that still hate the idea of motion control, Natal included; and the Meh Gamers - the ones that think Natal is interesting in general, but won't buy one. This creates a third of 360 owners who wish to buy Natal, which is still 10m units, not a bad amount. Yet, that's taking into consideration that every person of that group buys Natal. Fable 3 would have to come bundled with Natal in order to make it work, like the Balance Board for Wii Fit.
|
Trust me on this, Fable III will be Natal compatible. And speaking of compatible, it will probably be playable with both normal controls and motion controls.
Fable franchise is a light-RPG, not a hardcore RPG. And Fable II was very accesible, even a 7 year old could understand it and play.
I know very well a game can be made in just 2 years lol. But Molyneux himself said that people would be a lil surprised by the early annuncement, and I mean it's hardly 6 months after Fable II. There's gotta be a really good reason for that (read: feeding hype for Natal), because Fable II is still high on the charts, and an announcment for a sequel always risks decreasing sales of the last game.







