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The VS could easily be integrated in any adventure type game regardless of setting or theme.

Branching paths or story lines based on data readings could alter replay value greatly. Weapon accuracy, health regeneration based on heart rate descent, ammo and upgrade allocation, enemy A.I., sprint rate, character to character interactivity (too high of a heart rate, character won't trust you), game design changes based on preferences determined by pulse differences (what excites, what don't), etc....

The VS provides a constant user input that game developers can utilize to alter the game accordingly. These changes are up to the cleverness and skills of the developer as the VS itself has the potential to create broad changes in the means to providing better user specific scenarios and gameplay.



The rEVOLution is not being televised