There have to be a few changes. The story, of course, must always be the same, but the gameplay has a few holes that need to be plugged. Here's the main thing that I think they need to change:
Damage/HP cap - It's very strange that monsters can have up to 1 million HP but only do a maximum of 9999 damage, while characters can only have a maximum of 9999 HP and also deal the same maximum damage, and even more with multiple attacks. Are we saying that these big huge monstrous attacks from WEAPON or Sephiroth can only do up to 9999, when Omnislash can do up to 170,000? It makes monsters seem like super-tough dudes that can't hit hard and characters seem like glass cannons. What if Cloud decided to use Omnislash on his entire team? That would wipe out everyone because each person only has 9999 HP.
My suggestion: make the damage/HP cap to five digits (e.g., 99,999), and balance attack/defense so that characters don't seem like they're so easy to kill and monsters don't seem like weaklings.
Any other changes you'd like to be implemented?







