| Parokki said: Halo 3 taking more than ten hours? Me and my friend started it around 17.00, and finished it by 02.30, including 30-60 minutes of taking breaks for various reasons. Talking to my other friends, it seems like we were relatively slow with it. I'd definitely call it too short to receive a full score, even with the superlative multiplayer. I wouldn't call Twilight Princess a current gen game, as much as a last gen game that got bumped way, way too far. It's still awesome, but a Gamecube game nevertheless. |
That's about what happened to me. I rented Halo 3, got home around 2:00-2:30 in the afternoon. Do the first two missions Solo on heroic. Going pretty slow and fairly bored, then my friend gets home from school a little after 3:00. He had beaten the game on normal, so he joins me in co-op and we were done around 11:30. Hellva lot more fun and fast with a teammate.
During the same run he got me the Marathon Man achievement, which involves watching 7 very boring terminals for 3 minutes each. Almost all the skulls (only ones missed were the ones In the first two stages. Took the time to get Too Close to the Sun and some other silly achievements, and in the third stage he had to quit half way through, and I had to restart and solo it while he was gone. We were also lagging at times. I also watched most of the cutscenes.
Later with his brother we breezed through Legendary. I can see you taking 10-15 hours if you’re playing solo, for the first time and don’t know what to do. With co-op one person can act as a spawn point if you die, which of course isn’t in solo. If that same friend knows what he’s doing you’ll sail through it. Lot of tour ime was lost trying to collect a particular set of annoying skulls. (Stack two ghosts on each other, surely there was a better way. =P)
Campaign seems more well balanced towards co-op play. Where one person can drive, and another gun during vehicle stages, and you’re constantly swarmed with baddies.







