| Mr Khan said: Vitality Sensor's applications in traditional games are going to be minimal and gimmicky, if at all. The Balance Board has more to offer in that field than the Vitality Sensor could hope for. I also honestly think that this "horror game" that Reggie and Iwata keep tossing around is a red herring to stall the ire of the internet, in that such a game won't come from Nintendo, but is merely a possibility that someone else could work on.
I do think, however, that this little thing could really broaden the spectrum of what Nintendo is trying to do with "lifestyle games," and really branch out from the Wii's current conception of Fitness (as an active engagement), to an overall idea of Wellness (as Puffy said)
The Vitality Sensor is Nintendo reaching past the facade of gaming, and into something different, something that could potentially be a great disruptor. But this is all speculation until we see some software. |
I agree, look at Nintendo's balance board support outside of Wii Fit.. It extends to Wii Music and Punch-Out!! Nintendo won't release any core games for the Vitality Sensor. If it really takes off then they may in a year or two after it's launch.
Nintendo will release Wii Vitality Q3/Q4 next year with a huge marketing campaign about stress levels, sleeping patterns and general wellness which will expand the market. Of course anybody that listens to Iwata will notice that market expansion is the number one agenda for Nintendo with DS and Wii. It's quite amazing what they've done with Wii; Wii Sports, Wii Fit and Wii Vitality all position Wii far away from the video gaming stereotypes of former years.







