I don't know how many times Viper and myself hinted at the features of MW Wii. There are just no excuses of why anything will be missing from MW. As Viper pointed out, the maps aren't just smaller than WaW, they are also a lot less more vibrant in color.
We already know that Vicarious Visions (another Actvision studio) is really doing things to make the Wii seem more like the other consoles by adding a lot of things to GH 5. Adding the always-on connection. Soon as you put the GH 5 disc into the Wii, it'll sign you in online and you'll always be online until you turn off the Wii. That's right, your still online even at the Wii Menu. Vicarious Visions added, as Viper pointed out, true SD card support. Meaning the game doesn't save onto your Wii internal memory at all. Your downloads go straight to the SD card. Also you can play things directly from the SD card. Meaning that true DLC is possible if built into the game. Also instead of using a separate friend code it uses your Wii Console Code friends. It's pretty much a "no-brainer" that Activision is bringing this stuff over to pretty much all of their future online Wii titles.
True DLC wasn't really practical on the Wii before because instead of going straight to the SD card, downloads would go to both the Wii's internal memory and then the SD card. Now with what Activision and VV have done is opened up the possibility of true DLC (map packs, modes, weapons, characters) by allowing downloads to go straight to the SD card and to be played directly from the SD card.
Currently enjoying: Monster Hunter Tri.







