| theprof00 said: puffy is the one that got me into this whole quandry in the first place. I don't share his vision of how this will completely disrupt the market. |
LMAO yay! I caused a quandry!
I know what you're saying and I agree, it won't radically change gaming as motion controls have, and that's because motion controls have yet to hit their point of inflection. Basically for a disruptive innovation (motion controls) to overtake a sustaining one (graphical enhancement), the sustaining innovation has to be slowing in it's progress or in the case of gaming, fewer and fewer people see a difference basically.
Vitality Sensor is going to be a disruptive innovation in that it is not within the exact same set of values as motion controls are right now. Instead of active, social and intuitiveness, the Vitality Sensor is hitting on values such as calmness, stress relief and wellness. The way it'll work is it'll sell to those that don't feel as though the Wii is a possible purchase at this time. If however, it is supported well, it may become disruptive and move upmarket with horror titles for instance that the core Nintendo user may be interested in or it could be used in a party game for the current expanded audience to enjoy.
Sorry If I'm a bit all over the place but my mother just had a baby boy :P







