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Procrastinato said:
HappySqurriel said:
Squilliam said:
NJ5 said:
For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?

Fallout 3

Halo 3

Rage

Bioshock

Grand Theft Auto IV

Fable 2

etc.

You mentioned creativity, not innovation.

Besides graphics and production values associated with producing big budget games at an unprecidented expense how are any of these games drastically different from games produced by these studios on previous generation hardware?

While you respond to this consider that games like Half-Life, Counter Strike, Deus Ex, System Shock 2, Theif, Tribes, Unreal Tournament and Quake 3 Arena contained (almost) all of the gameplay mechanics that are available in modern FPS and were released over a decade ago on hardware that is less powerful than the Dreamcast.

Your statement goes a long way towards proving my point.  Why did Rockstar North, one of the industry's premier development houses, coose to make what is basically the same game with HD technology, rather than making GTA IV on the Wii, XBox, PS2, just like they did with GTA3, GTA:VC, GTA:SA (yeah I know they weren't on the Wii)?  Why didn't they make GTA4:Wii and bring a whole bunch of waggle gamplay into the game, instead?

The end result is, it doesn't matter.  They chose to not make a Wii GTA4.  They didn't want to.  Instead they chose to make the same old game (which has been proven fun, time and time again), with a fresh coat of paint, and a new story.  They could have chosen to make a fourth last gen installment, and fiddled with the proven gameplay instead.  But they didn't.  Ponder that for a moment.

The primary factor that determins which games are produced for which consoles is the decisions of publishers to minimize their risk ...

Heading into this generation the lowest risk was assumed to be developing games for the HD consoles, and the way to minimize the risk associated with their massive budgets was to ensure that the developers with proven track records for success would produce games in well known IPs for these systems. On top of this, the reluctance for publishers to fund similar games on the Wii can be explained (in part) by publishers protecting the sales of these high budget games by not creating competition for themselves.