Kasz216 said:
PS2 games? Not sure. The Xbox had at least one though with Half Life 2. As for the Wii being able to support a model where you can thrown a million of interactive things on the screen? Dunno. I doubt LBP could support a million either though. The physics model in general in the game left me unimpressed though. It's actually why i never play it... it ruins the platforming.
Additionally i've played games with 2D interactive physics based enviroments on my PC which was less powerful then a Wii. Clickteam stuff for example. Though it's less indepth. I actually find it a more satisfying model and creator though. |
The design decisions which effect gameplay (floaty platforming) had nothing to do with what the physics model could or could not produce.
The half-life 2 model was professionally designed. You simply could not induce a scenario with the Xbox or PC version of that game to cause the game to come to a complete standstill, frame-rate drops when physics were involved however were well documented. You can look it up if you're interested.
A million interactive objects is an exageration, but like with Quaz51's working mechanical calculator there were litterally hundreds of parts working together to make it work. Its an example of a modern game engine really in a lot of ways.
Tease.







