I think you guys are having trouble grasping why its "fun" to work in the brutal, cutthroat games industry.
If you took away the creative aspect of making games, pretty much everyone would quit. There isn't really much money in it, relative to other industries where the same types of workers are employed, and the workload isn't as outrageous. 50 hours/week is the status uo, and during the last 6-9 months of a project, it 60 hours/week. The pay isn't better, either -- in fact, if you account for the time invested, its worse... much worse, than, for example, an IT job, even though you're on-call at most decent-paying IT jobs, the stress is WAY less.
You can goon about how there's money in dem dere Wii hills all you want. Ask yourself... money for who? Who makes the money? You think the devs get it, and are thus "inspired" by it? LoL. Anyone who believes this should band together, rustle up some capital, and start a publishing company, because.. at least while you could afford to operate, you'd have developers knocking your door down -- because you'd be paying devs a lot more than they make from anyone else, right? Breaking that whole "Wii games are cheap to make" mold? Fighting for thr Wii, and inspiring creativity with all the cash you'll be rolling in?
Developers dislike the Wii primarily because it offers them nothing, on a personal level, unlike the HDs. No money, no creativity, no challenge... no nothing.
Other than that its a great console to own and work on. I sure wish some 3rd world devs would kick it into gear and make some decent games for it though.







