daroamer said:
Except now you're just arguing cost. "I'd buy that game for $20 but not for $60". You still want the game, you're just not willing to pay full price, but at what point do you think the game is worth ZERO? At what point do you look the a developer in the eyes and say "you know, I know you spent 2 years of your life making this, and I AM going to play it, but I don't feel like you should get any money for it. Sorry, try better next time. I'm going to go have some fun with your game now. Get back to work making more games for me!" Buying used is not the same thing because at least the money is going back into the "industry". The place you're buying the used games from will likely use that money to keep more smaller, harder to find games in stock or put it towards advertising which will draw people into the store who will purchase full priced games. |
No. It's still the same thing. Since they never sell there game for 20 bucks where they get a cut... buying used games puts money back into the industry... the industry of gamestop which spreads and forces it's tendrils into more and more markets, sells more and more used games and takes more and more money from others.
Economic theory states that people WANT to buy stuff. People are socially and genetically programmed to buy. VS paying a fair price for a product and stealing a product they will in fact pay a fair price for the product.
Or rather what they see as a fair price in product. The only anomalies are the few people who are somewhat antisocial me first all the time would steal money from you if your not looking types.
Ergo the vast majority of people pirating do not equal a lost sale.
The only REAL issue and debtate at hand among actual economists is whether or not piracy leads to a devaluiation of products. There are currently no good data sets to test this theory. The closest usually used in support was the rise of Napster and torrents but it's usually just disregarded by the fact that MP3's are dozens of times more usefull then CDs and largely more seen as a mistake by the music industry to not have had a concentrated MP3 plan in place.








