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Its interesting that he blames it on the Wii when EA has built a reputation for hiring young developers and working them to excessive levels to meet arbitrary timelines that were set by the marketing department. Now, I don't know anyone who worked at EA after they started devoting more and more resources to the Wii, but I do know someone who quit EA because he ended up working over 60 hours a week (with no overtime) for (over) a year straight in order to get the HD version of Madden 07 out in time.

Now, I find a certain irony in his statement just knowing of a couple of causal gaming companies that were founded by former EA employees that enjoyed videogame development but wanted to be able to have a life with their career choice. The benefit for them of being able to work 40 hour weeks (most of the time) and take vacations was far more valuable than getting slightly prettier grass on a football field.