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I disagree with the conclusion in bold, one of the original Uncharted's biggest issues was the repetitiveness of fighting wave after wave of pirates, but from a gameplay standpoint I found that the twist in the story helped to alleviate that repetitiveness by making you play a different way. Gamers should not be so stuck in their ways that they can't switch things up after 5 hours of playing a game.

From a story standpoint the twist was ridiculous and rather stupid, but from a gameplay standpoint I have no complaints.



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