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Gnizmo said:

superchunk said:

1. I'm not wrong. Pfizer puts out a brand new drug. A week later some generic company makes the generic version. That is WAY before the patent runs out, its legal because they actually different formulas to get the similar result. That's how the industry works and why Pfizer will actually pay doctors to prescribe their drug and advertise etc to try to ensure people don't get the generic.

EDIT: My time frame of 'week' is an exageration. It takes time to figure out Pfizer's forumal, modify it, test, and create. That is the delay from Pfizer's launch and generic launch.

2. My battleboat example is not a copy of battleship software game. Just as The Conduit is not a copy of Halo or Perfect Dark. Are they very similar? yes. Do they follow the same basic premise? yes. Are they the same game. No. As I stated I, like every developer out there for the most part, took and idea from an earlier work and created a new experience from that.

I guarantee you that is not the case at all. Lyrica has a well known formula and has no generic as an example off the top of my head. You will also see new drugs coming out from Pfizer for the same conditions/disease at remarkably similar times. It is also completely illogical for a drug company to pay doctors to push their brand name on consumers. The pharmacy can substitute a generic for a brand name because they are identical. The reason you see lag time vary os because it is based on how long the drug has existed and not how long it has been advertised and used on the market. You really don't know what you are talking about on this one. I recommend you concede the point before I make you look sillier.

So if I were to replace all the skins in a game to the ones from a freeware game, and call it a different name plus or minus some tweaks to gravity the piracy suddenly becomes ok? That seems like a weird line to draw, but thats the way you are drawing it. The original rule set was pulled from Milton-Bradley's game, and the rules were as well. This is equivalent to using someone else's code. You have "stolen" the idea.

You still have yet to explain how anything can be stolen without tangible loss though. I suspect you ignore the point because you can't counter it.

1. http://www.medicinenet.com/script/main/art.asp?articlekey=46204  and other sources stated same.

I concede my example of drugs was bad as it soley has to do with patent expiration.

2. Simply replacing skins, while technically legal, would be illegal in my book. That is not what I was stating. I stated I took an idea, battleship type of game, and created a *new* game with a fully *new* experience. That is the same thing as making a new FPS alien war themed game. It may have 90% of the same features as Halo, but its not Halo.

Plus, simply reskinning it as you mentioned is still taking someone else's content without consent, i.e. theft. You didn't create a new game from ground up.

Perfect example is Scrabble. Scrabble was available on Facebook under a different name. However, it was identical to the board game version and thus got sued and removed. Another boardgame, Upwords is a scrabble like game, however, it has one major difference. You can replace the already played tiles with new tiles to make a new word. Not illegal as it is a completely new game based off of the scrabble idea.

That is my battleboat game. While inherently based on Battleship, its a whole new experience.

 

I don't get the frustration of some of you here.

Your side of the fence defined Theft already pages ago. Taking the content (iso) of a game and using it without consent fits perfectly into that definition. So its theft, plain and simple.