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Cactus said:

sapient

I'm not complaining about the difficulty, I'm complaining about the linearity of the game design. In this game, buying each and every new weapon when it becomes available seems to be much more important than stats, skills and strategy. It's really linear in that regard.

Train in previous area -> buy weapon -> train in new area -> repeat

It's overy simplified and pretty much takes out all of the strategy. The enemies also feel like reskinned versions of each other. It feels like they all do the exact same amount of damage, and have the same amount of hit points. It's pretty sad.

Like I said, I'm still really early on, so I have no idea if all of this changes as the game progresses.

 

@ Dgc1808

I actually like difficult games. The difficulty is not my problem, it's the way that the designers decided to create difficulty. Instead of creating difficulty through strategic choices and a skill tree, the game's difficulty is based on how much money you have to spend on armor and weapons.

Yea. When you put it like that, it's easy to see why someone would have a gripe with the game. I haven't really followed much news on the gameplay mechanics, from what i've seen in vids and what I've skimmed through in a review, it all seems fairly basic, just well done. Which reminds me of what alot of people say about Valkyria Chronicles.

Also the story seems to be on the more humorous side, which reminds me of Disgaea.

Since I like Disgaea and I'm enjoying Valkyria Chronicles, I figured I would give Crimson Gem Saga a shot.



4 ≈ One