| Cactus said: The battles early on in the game are pretty standard, but when I decided to upgrade my equipment, I realized that the game is pretty flawed in terms of balancing. I had enough money after the first dungeon to buy the best equpment for all three of my characters that I had at that point. I expected to do a crapload of damage since Spinel alone had a sword that was more than 10x more powerful than her previous weapon. Needless to say, it didn't work out that way. While I did do more damage, the new enemies seemed to be coded so that the battles felt exactly the same as before. Afterwards, I finished chapter 1 and trained a bit so that I had enough to fully upgrade my equipment again and the same thing happened. I decided to reload my game and try to fight them without buying the equipment, and I got decimated. Crimson Gem Saga's battle system seems to be structured around a need to buy the newest available weapons and armor pieces. If I don't buy them, I would get destroyed, and if I do buy them, I would be allowing the game to progress at a reasonable difficulty. Anyone else feel like that is piss poor game design?? Am I missing something, or is this how the game is going to be all the way through? Do I have to grind in order to buy all of the new weapons and armor to avoid dealing pitiful damage and receiving large amounts in return? Maybe this all goes away after a bit more playtime, but I really don't feel like going back to the game at this point. I know this game isn't that popular, but could anybody who has spent any sort of time with this game help me out? Thanks. |
ROFLMFAO. I'm sorry, I just found that hilarious for some reason.
OT: Well, sounds like it forces you to keep your characters strong and therefor you can't exactly breeze through the game... Which sounds somewhat nice to me.
4 ≈ One







