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NorthStar said:
Delusional said:
Northstar:  the wii remote is the whole point of the wii.  not graphics, but gameplay is the selling point.

I know and you know that ,but the average cosumer? It's reall hard to find a Wii with anything playable in stores. Even at Gamestop you need to ask for the control.

the other thing is although the control is innovative. How many games will be the same thing..? your controller is the steering wheel or sword or bat...how long will that stay innovative I have a Wii and it seems to me the gameplay is just being repeated in most games. I am not saying that its not fun but I was so dissapointed in red steel i really have not played much for it. Zelda was nice but was obviously a gamecube game with some Wii stuff thrown in.

I agree the Wiimote and Price are huge selling points for the Wii now. Some Games that are innovative and use the controls in diferent ways (more that the 8-10 ways we have seen already) will keep sales up. In the future I don't see many games doing that. If the Wii mote gets boring and repeatative ( I think it already has) how long will it be about the wii mote...then what

"Wii mote is the whole point" is a great pun...and marketing tool .BTW


The point isn't that every game is innovative in its control mechanism nor that the control mechanism stays innovative (something of an impossibility).  The point is that the control mechanism is different and easier to utilize (how much easier and how much better is of course something debatable).  Mario64 was innovative in game play and its control with a analog stick.  The fact that Zelda and Goldeneye controlled the exact same way wasn't a bad thing.  Same with dual analog, innovative and new at first but the fact that every FPS controls the same way isn't bad.