| Alterego-X said: Hey, my thread! |
I was hoping you would find this. I didn't want to put your name out there, but now its obvious where I got the image from.
1. Get a better job. I left my parents house when I was 17, still finished High School, put myself through college, and now make a very good income. Did I stop buy/playing games while I was dirt poor sometimes without food in my crappy overly populated apartment? No. I saved and bought used games.
There is no fail safe anti-piracy and that is stupid logic anyways. If it weren't for the thief, i.e. you, they wouldn't need to spend millions on anti-piracy software. That savings combined with the lack of a need to make profit on stolen items, game prices could come down so you could afford them on your lower budget.
2. No. Its stealing. I am not returning any compensation for someone else's hard work. I spend months writing code so an end application can be useful to others I work with. I get compensated for my work. If my product was easily made free for everyone, my company would get no more sales and I would lose my income. Thus my three children wouldn't have the ability to live in a safe home with a decent school.
This is not information being withheld. This isn't black rooms where what you don't know is hurting you. This is someone else's decade of education being used to create a product that gives enjoyment to so many others. This is a product that they sweated and stressed over for years to complete, just to watch pricks walk away with it without so much as a thank you.
Regardless if it is a car, movie, shirt, gold bar, etc. If you didn't somehow compensate the entity who created it, its stealing.
3. This entire paragraph shows your just an immature child. I can't wait for the day to come when somethign similar causes you major loss and you realize that stealing, regardless of the item, is still stealing and never justified. btw, if you game just because you're bored, there are thousands of free games on the internet; play those and gtfo of my hobby.







