Onyxmeth said:
The VC does not have exact emulation, otherwise the N64 games would have rumble available in them. Other consoles are emulated well though. I've already given my solution, which is to use their current pricing model as a ceiling and allow the third parties to choose their own pricing anywhere at that price or lower than that, and let them implement price cuts if they so choose. This will allow the market to correct itself, when poor games and niche titles get priced lower because of a lower demand, while the anticipated titles are still seen as great deals because they can sell at the ceiling price. Maybe Neo-Geo titles aren't selling so well and SNK wants to take a few low selling titles and drop them half price. I feel they should be able to so they can increase interest in those titles. I don't think every console should just have one set price attached to it. It doesn't help that Nintendo sells points in 1000 point increments and then doesn't offer cheap solutions to help customers rid themselves of excess points. Let's say I buy an SNES game for $8 and I have $2 worth of points left over. Well there's nothing there I see for $2, so I just let the points sit. If Nintendo allowed titles to be priced in that range, your excess points could now be used for cheaper titles. |
Ahh I'm back and this is a perfect reply. I too have a problem with the way you buy points. I had 500 points but the game I wanted to buy costs 800 points. Well now I'm forced to spend $10 just to buy the game and have 700 left over. Its not right.
NINTENDO
nintendo forever . . .








