NJ5 - And what are the chances that you'd buy the product THANKS to the pirated copy?
If you pirate a game, the company receives $0.
If you don't pirate a game, and never buy, the company receives $0.
The difference is that one runs a greater possibility that you'd actually buy the product in question. Why would you EVER buy something you already 'own' via piracy?
I think, though, on the other end: Game companies need to re-think their strategies in pirate-laden countries. The reason they are doing this is due to the crazy costs associated with multimedia in emerging markets. It would be nice if companies took a new approach to such places, and worked with piracy distribution systems to sell the copies at a better price to those that otherwise may not get a chance to buy them. Microsoft could make a killing in Brazil if they offered their entire collection at $20 a disc 
Back from the dead, I'm afraid.







