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NorthbyNorthWest said:

Quality of the games released on the service has nothing to do with pricing.  A bad game will be a bad game at 2 bucks just the same as at 5 bucks. 

There's no form of entertainment on earth where things are priced according to quality.  Going to see GI Joe and the latest academy award winner in the theatre will cost the same.  Whining that VC games should be priced according to quality is silly because you know damn well it's not going to happen.  It's just an argument you got cornered into after people pointed out that a lot of the games on the VC are actually excellent deals.

 

Nintendo's own recent attitude towards the Virtual Console falls more in line with my thinking than it does yours. It's not just bad titles either. There's good, albeit niche titles that need a damn price cut also or need the ability to start out cheaper than the standard price of the console's library. My point isn't that shitty games should be $3 cheaper compared to good games. It's that there should be a flexible pricing structure just like at retail, so that a game that isn't selling well at $5 can then drop it's price to $2 to generate more sales. If Nintendo didn't implement such a rigid pricing model, then Nintendo themselves may be more favorable to continuing the push of the service. Instead they're now focusing more energy towards WiiWare, which costs more to develop games for, bringing in less profit per sale.

Since you're new to the thread, answer me this. How would you describe the problem of $5 Sega Genesis title with achievements, slight graphical enhancements and online multiplayer on Xbox Live offering more than the ROM dumps of these same games on the Virtual Console for $8? Is this a pricing issue to you, or something else entirely?



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.