L.C.E.C. said:
I agree with you about Sega being innovative... but you don't give Nintendo enough credit... Pocket PC's weren't for gaming man... All I could ever play on one was freakin' snake... But I'll give you that one... Dual-screen setup (Game & Watch) Analog Joystick =/= Analog Thumb Stick. An analog stick is much more compact, and is controlled by your thumb for much more accurate movements for the person. The first analog Joystick was in the 60's... in arcades. Saveable progress - Nintendo (Legend Of Zelda) D-Pad: Nintendo + = -:- Controller layout (VERY COMMON TODAY): Nintendo (SNES) Multi-colored Buttons: Nintendo Cross-platform save transfer: Nintendo (GC SD adapter) - 2/3 consoles today 1st-party Wireless controller: Nintendo (WaveBird) Letter Labels - Nintendo Triggers - Nintendo Quality Control (Saved the gaming industy, mind you): Nintendo Perspective buttons/stick: Nintendo (N64) 4-players: Nintendo QC Lockouts: Nintendo DLC?: http://www.n-sider.com/hardwareview.php?hardwareid=16 I'm sure there are more, but the point is that Nintendo really did innovate on some of the most widely used standards of current-gen hardware... I know Sega came up with some good things, but how many of those are still used today? Everything I listed above is used on 2/3 or all 3 of the big three today. |
Thats a very impressive list. Wow Nintendo innovated a lot when it comes to the controller... the user experience is always the number 1 thing nintendo focuses on.
DLC I'd have to give to Sega though. Sega channel let you get new and unreleased games every month and predates that Nintendo service by 2 years. Godlen Axe 3 for example was only available as a downlaod off Sega Channel in the USA.
Sega had a shitload of attempts at innovation. The bad ones failed obviously (activator controller, add-on hardware accessories)
But a lot of sega innoavtions are still being used today. Major ones being-
- dedicated online gaming (my saturn was online in 1997 playing bomberman with my freind who lived across the street)
- Browser on a console
- DLC service like sega Channel
- analog triggers (dreamcast was first)
- backwards compatibility adapters
- Portable handheld that plays TV channels (does DS or PSP do this?)
- Microphone and voice chat in gaming (Alien Front Online on Dreamcast)
No wonder people see Xbox as the Sega's successor console... I mean, a lot of the things that Sega innovated with were pretty much taken by Xbox 1 and 360 and made better and popular.







