| PearlJam said: My argument is simple, you just keep dragging other things into it. This is all I'm trying to say, Xbox is more capable with shaders and can do better shader effects. Wii is older tech period, you can take the brute force approach and make similar effects work but you have to compromise in other areas. It's very simple, you're just not getting it. Just like me making comparisons with other systems, the more powerful systems could produce better graphics "overall" but the weaker systems will always win in the areas they are better at. You're just not listening, and you're trying to make this about "which system is better" when I've been trying to focus the Xbox's main strength and Wii's biggest weakness. Your only real argument is that with enough work the TEV can do anything the Xbox could, in a real game with everything turned on it doesn't work that way. |
now you are trying to change the subject altogether into parts of the machine that might be able to do something better even though it's bottlenecked by other parts of the machine, in your own theory, rather than the original topic, there is no middle ground here, the Wii has higher potential than the Xbox at producing more visually pleasing games with better AI if you give them both 10 years of concentrated dev which is the number of the years you wanted to give it. twisting arguments, putting words in people's mouths, and trying to change the core of the topic won't change that. I've always concentrated on the total power of the 2, it's also not that the TEV can do anything the XGPU could, they are very different by design, to get the same look, you code them differently, but people haven't bothered to exploit it(besides some very selected studios) until 2 years after the Wii has become successful, it's a proprietary machine rather than something more open to the PC devs like the Xbox, it's just not the same code and a pain to work with if you ask me, but saying something like the Xbox has higher potential than the Wii, crack cocaine. and uh, Xbox and GCN were pretty matched back in the days, the problem has always been Nintendo's storage solutions, 1.4gb is not a lot to work with as to the DVD of the Xbox which was a huge issue, hopefully people will start to do better now that those issues are gone as well.
btw, xbox doesn't have the power to "turn" everything on either(what are you trying to turn on anyways? I'm guessing current gen looks all on at once like HD consoels or PCs here,) bottlenecks all over the place with that machine not to mention it's really old tech by now too.








