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If you don't think of the word 'epic' in it's connotative meaning as a measure of smth presumably good considered by the speaker regardless of what is actually good about it, then you should go with the inital meaning of the word 'epic'.

Some piece of art in 'epic' genre usually portray human drama on a larger scale of war, disaster, epidemic, catastrophe, some important historical event or numerous dramas on a scale of big period of time on the contrary of other genres that depict human drama in very private setting. Think of 'War and Peace' and 'Eugene Onegin', for instance, former is epic novel, latter is not. Speaking about games, e.g. Final Fantasy XII off the top of my head due more 'political' plot. Game developers like 'epic' plots in their games, 'cos that way it's easy to conceal the overall weakness of the script with 'epicness'.

Finally, after you've read all this^ crap =) There're couple games on DS, which storylines could be considered epic in it's initial meaning, think of Final Fantasy and Dragon Quest games. Though I must warn you, that 'epicness' won't change the fact that script of half of those games quite weak. So as you may see epic or not, that doesn't mean much.

//Seriosly, try TWEWY. Though the game is trying to cater to teenagers too much to my liking and not without flaws, at the same time it somewhat original in gameplay and art-design. And those things should be valued high, especially when majority of jRPGs are quite generic experience nowadays.