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Slimebeast said:
Squilliam said:
I wonder whether the numbers include benefits or not, thats important. Also there are more artists in a production than the are programmers for example, they tend to dominate the workplaces for modern HD games. However on the surface it does indicate you may be right about the cost of development, my figures came directly from a couple of developers individual assessment and by dividing EAs layoffs with their expected savings and finding it came to $100k per person.


I think usually when companies are planning layoffs they're citing the short- to mid-term savings, which mostly make up the direct costs of salaries, while costs of logistics, office space and material associated with each employee could take longer to save, and maybe not even at all because it's ineffective to touch the basic structure since it often is just a few years until it's time to make investments again, including hiring new employees. 

Good point! I guess in this case we were both right, but I think then you're more right as its best to apply the total fixed + variable costs for each employee.



Tease.