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Slimebeast said:
Squilliam said:
^ Actually L4D is probably closer to 15M at most. They are reusing the Source engine and there isn't a hell of a lot of content (voice acting, levels, graphics) in the game.


It's possible. But it's a fairly big project and a new IP.

But then I'm using a new formula for estimating dev costs, by using $125-150K per man-year instead of $100K which I always thought was too low. (L4D 2 years x 75 guys x $150k=$22.5 mill)

75 guys didn't work solely on that game for the whole two years. $100k per year was given by developers working in the industry its a pretty good rule of the thumb really, if you took that and redid your calculations it would come in at exactly $15M as an estimate.

@SaviourX advertising is based on cost/benefit not how much a game cost to make. If a game sucks and cost $30M they won't advertise it extensively. A lot of games last gen got more advertisement than development dollars.

 



Tease.