Slimebeast said:
But then I'm using a new formula for estimating dev costs, by using $125-150K per man-year instead of $100K which I always thought was too low. (L4D 2 years x 75 guys x $150k=$22.5 mill) |
75 guys didn't work solely on that game for the whole two years. $100k per year was given by developers working in the industry its a pretty good rule of the thumb really, if you took that and redid your calculations it would come in at exactly $15M as an estimate.
@SaviourX advertising is based on cost/benefit not how much a game cost to make. If a game sucks and cost $30M they won't advertise it extensively. A lot of games last gen got more advertisement than development dollars.
Tease.







