Onna, I know that. If it is in the same context of the other CC game (on Gamecube), then why in the world are they taking multi player away? It was the best aspect of the game (if you could get the hardware together to play it) and could easily make this game exceptional if done correctly (especially with Wifi like SquareEnix was promising this game could have pre-Wii launch).
To focus on single player is almost a sin considering how much the game focused on spell casting and attacking using teamwork, coordination, and timing. If these other two games coming out do not share these qualities, then why not cut ties and make a new series entirely.
And I am not bashing the game, for after all, it could end up with multi player and that would make me happy. But without it, and the promises SquareEnix made, I will find myself very displeased with the company and their efforts.
Besides, who in the world would not have liked CC from Gamecube to be more accessible (from an expense standpoint) or even use Wifi? If you say you say you would not like it, I will wonder about you.
And to end this rant, I want to reiterate that the company is only taking options away from the game. Thee original CC could be played with one player and up to four. So to focus on single player or story line is not valid. By eliminating mulit player, you are eliminating an option that could be a major selling point. It is in my case as I want a Wii CC that has multi player possibly Wifi. Considering SquareEnix said it was not only possible, but that they were also working on it, got my hopes up. Anything without those options is considered a major step backwards for the franchise.
SquareEnix promise was that we would see a "true" sequel to CC on Wii. Without those promises fulfilled, multi player being the big one, then I am not seeing this "true" sequel they were going on about. This game could have been them keeping their word.
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