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JEDE3 said:
"Can you state any sort of source of give us any credibility as to why you're right and our figures our wrong. I've no interest in ebing right or wrong here - my numbers come from an online video game blog - I just want to get the numbers and figures right for my own interests and am happy to listen to you, but so far you've not given me a reason why your figures are legit."

Check his post history. I think you'll get a good idea where he gets his figures from. I mean... he said rule of thumb for advertising a game is to take half of the development cost.


Not advertising, but marketing as a whole, dummy (including the developers flying around all over the world on game shows, giving interviews etc, sending promo material to magazines, websites, making trailers, TV, magazine, web site ads etc). Half was overexaggerating, but it's still a better 'rule of thumb' for simplicity in comparison to the false misconceptions that flow around on these forums. In Halo 3's case the marketing actually cost a lot more than the development of the game.

I dont know, maybe 30-35% is a better rule of thumb. How should I know, these numbers arent official. But we have to assume something, everyone does that. And you are not very constructive, you just mock and laugh while contributing nothing. But I dont see you protesting when the others suggested $5 millon and other laughable figures for big games like Motorstorm, Uncharted and Resistance.