Rath said:
Really? I have always found Zeldas (Marios much less so, but as a platformer they require far less character depth) to have a sort of abstract depth to them, rather than forcing a personality on the protagonist they let you sort of propel yourself into the character. I always have found games with silent protagonists to be kind of deep on that level, as long as there is a story going on around them. Personally I can't stand games with rigid characters because I feel like I'm not really playing a game but more prodding a very boring movie along. I'm probably just weird like that though XD |
My favorite ones are those that give you a real choice on how to play the character and where your actions influence events in the game. For example I just finished Neverwinter Nights 2 yesterday and depending on how you played your character (good, evil, etc) some characters will treat you differently (even the ones in your party) and events can unfold differently because of your choices.
This is in contrast to many Japanese rpgs in which it feels like you have to play the character exactly the way the developers want and that it's basically just a book in which you as a reader have no say in the story. It may be an amazing story but it's far more interesting to see how the story unfolds if the main character had made different choices. It's true that Neverwinter Nights 2 is still a scripted game only with many different branches but it does open up the possibilities of what a game might be like in the future if all the characters have incredible AI and events literally did unfold in unscripted and unforseen ways.