By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BrainBoxLtd said:
Rath said:
darconi said:
So anyone knows if there's an option to dual wield guns in this? If there is, I would get it, otherwise sorta on the fence.

This game supports Zapper which takes up both the nunchuck and the wiimote so I doubt it to be honest.


Actually.

http://wii.ign.com/articles/820/820307p3.html

The different control methods - four total - are decent all around, but the game doesn't allow for full customization, so you'll have two Wii-mote selections, and two Zapper selections total. As a nice thought, however, the use of analog movement for general head-turning can actually be assigned to either both players at once, or only one, so if you're playing this M-rated game with a younger gamer - God forbid - they'll at least have only as much control as you give them; just keep in mind you're sharing a life bar, though your grenades and weaponry are person-specific. As a side-note, we played through a chapter of the game in 2P mode by ourselves, playing with two Wii-motes and leaving all camera movement to the computer and had a blast. It was hard as heck, especially when involved in RE4-like cinemas where button combos or motions are needed to avoid injury (each player doing a different move than the other), but having an auto-shotty in one hand and an SMG in another is one heck of a rush: Just remember which cursor is which.

Sounds like on the remote only settings you can indeed dual wield. They did the same thing with Ghost Squad, except it was two people with four reomotes. =P


 Sounds like they were playing 2P with one person, thats not built in dual wielding, thats telling the game that your two people =P

Sounds pretty damned hard too XD